Search found 13 matches
- Wed Apr 30, 2025 7:29 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
That worked! I edited that config, then changed the run.bat to include that bot instead of just plain ZeroBot1.cfg, and voila, when I attached to the Zero Terrier, I was just outside the flagroom! Phemomenal work! Now we just need the flag/round timer bot to be able to be easily added by itself ...
- Wed Apr 30, 2025 12:50 am
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
yeah ran the tw.ps1 script in powershell. got a bunch of socket errors, and then it shut itself down. All those folders and .lvl were created automatically there as well.
In another folder I have another server though that works with just running the .7 zero bots .bat file. Is there any way to ...
In another folder I have another server though that works with just running the .7 zero bots .bat file. Is there any way to ...
- Sun Apr 27, 2025 5:38 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
Yeah when i run that script in powershell it does a bunch of stuff, then shuts down the window. If I run the run.bat inside the zero folder, it works like it used to, but still puts the bots in the spawn area. i tried to poke around the files, but i'm too dumb to know what to do in there.
- Thu Apr 24, 2025 9:38 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
How do I get the new bots to use trench wars behavior sets?
- Sun Mar 30, 2025 5:27 pm
- Forum: Continuum
- Topic: Why do you still play?
- Replies: 4
- Views: 18458
Re: Why do you still play?
I think the creators of this game just made a masterpiece. I was in a summer computer class at an Employment and Training organization that picked a few high-schoolers from low-population high schools to participate in a program they just started up. Me and a buddy got accepted, and the class was to ...
- Sun Mar 30, 2025 5:15 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
This is absolutely phenomenal!
- Mon Mar 24, 2025 2:22 am
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
Sorry, I don't really know anything about how the tw bots work. I think that stuff is not available to the public.
For the zero bots, I'm slowly working on behaviors for different zones. I'm messing around with making trench wars spiders go to the flag room and fight in there. I'd like to add a ...
- Sun Mar 23, 2025 4:52 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 13
- Views: 33246
Re: [Bot] zero
Is there any chance you could help me with other bot setup? I can't understand any of this, and I'm trying to get some classic TW maps to run locally, but I'd like to have this, and some of the other standard bots in there (flag timer, teams uneven, twbd bot, etc).
EDIT: Ran your script and got an ...
EDIT: Ran your script and got an ...
- Sat Mar 22, 2025 9:59 pm
- Forum: Development
- Topic: [Other Project] SettingsFetcher
- Replies: 7
- Views: 12137
Re: [Other Project] SettingsFetcher
I have my server running locally just fine. I can log in and fly around. There's a flag in the basic pub map I managed to configure to load up. I'm specifically trying to figure out how to have the standard bots running in there, and the bot that point to twbd and run the basing. Also, trying to ...
- Sat Mar 22, 2025 9:37 pm
- Forum: Development
- Topic: [Other Project] SettingsFetcher
- Replies: 7
- Views: 12137
Re: [Other Project] SettingsFetcher
Thank you so much for the replies. I have found the mervbot somewhere, and attempted to follow the tutorial for it, but I get lost extremely quickly. put some .dlls in changed to localhost,...but i got nothing in there. So, I probably cannot get this running as it used to be without some major help ...